A love letter to HaxeFlixel

Today I just wan’t to be brief and concise about a discovery I made a few months ago that completely blew my mind. That discovery is called HaxeFlixel. It is a 2D game engine and it rocks. It rocks hard and I totally adore it.


Yeah, that’s it.


What?, you still there?

Ok, ok, I’ll elaborate a bit more on my reasons for this love, but only because you insisted.


It’s easy to set up

Ok, this may not sound like a big deal, considering it would be something you only have to do once and then you can just forget about it for eternity. That may be true, but in practice trying to install and configure a development environment for a specific engine can be a complete pain in the ass. Specially if it involves the use of Eclipse (God i hate that thing).

HaxeFlixel just plays it cool and fast. You open up the terminal, type a few lines and wait for the whole thing to get installed. It works fast a as you would expect, and it even allows you to integrate your projects with Sublime Text, which is absolutely lovely as well. After this you just create a new project and HaxeFlixel conveniently creates the file structure and some boilerplate code for you to get started as soon as possible.

No messing around with paths, configuration files or process that don’t go as planned. This thing is running in less than 5 minutes.

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