Animated 2D pixelart using hexels

Hello everyone! As I promised a couple of weeks ago, it’s time go back to Hexels one last time. Today I’m going to showcase a new feature which is only available for the beta version of Hexels while I’m writing this: 2D animation.

Bad guys on cars with guns! Thug Llife

Bad guys on cars with guns! Thug Llife

First of all, animation in Hexels is still in beta and there are some bugs, so take care and save the project regularly.

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More isometric assets using Hexels

Wow! It’s been a long time since I wrote my last post for Stranded Soft. I’m so sorry, but who will imagine getting a new internet connection is that hard.

I promised more Hexels in my next post, and now I’m here with more Hexels. As they say in its homepage: “Hexels have learned some tricks”, so let’s see what these tricks are about.


Here we go again with Hexels

Here we go again with Hexels

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Isometric assets using Hexels

Hello all again!

Our latest posts here at Stranded Soft were a bit more complex than usually, but this one is easier and also quite enjoyable.

Today I want to introduce again Hexels, a software tool created by Hex-Ray Studios. It’s designed create cool graphics using different shapes as pixels, like triangles or hexagons.

I’ll show how to work with trixels to create isometric shapes faster than ever. Give Hexels a try, you won’t regret it.

Quick example - Awesome, isn't it?

Quick example – Awesome, isn’t it?

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Tutorial – Getting started with Löve2D

Tired of the same old game frameworks?, lost among all those weird sounding game engines?, looking for a new and exciting tool to build your games with?

Look no further, you’ve come to the right place. Here at StrandedSoft we have good news for you, and those news are these:

What you need is love. Löve2D

Captura de pantalla 2015-03-09 a la(s) 21.17.30

Let’s build things!


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HaxeFlixel tutorial: buidling your first 2D Shoot ‘em up. Part VI

Well, this is it people, we finally reached the last part of our 2D shoot ’em up tutorial. Today we are going to finish and wrap things up, and you are going to be able to download (and play, of course) the full thing by the end of this post (don’t worry, the full source is available on Github, right here).

I’m going to cover the main and more important changes and updates that I made to the code, so minimal things like the game over and stage completed messages won’t be covered in order to be able to focus on the most important and “difficult” things to do.

By the way, since our tutorial game is obviously a Gradius tribute (which is a fancy word for clone) there was only one possible way to call it, and that is…





Let’s get to work!


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