Tutorial: getting started with PxTone

Here at StrandedSoft we have been talking a lot about art, programming, graphics, rendering techniques and the like for the last few months. That’s great, but there is a very important aspect of gamedev that we have been neglecting a bit as well: music and sound.

Today, we are going to put and end to that. And we are going to do so by taking a quick-start tour on one of the great -yet, considerably obscure- music creation tools that we game developers have at our disposal. And yes, it is absolutely free.

Let’s get to it!

 

pxToneBig

 

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Animated 2D pixelart using hexels

Hello everyone! As I promised a couple of weeks ago, it’s time go back to Hexels one last time. Today I’m going to showcase a new feature which is only available for the beta version of Hexels while I’m writing this: 2D animation.

Bad guys on cars with guns! Thug Llife

Bad guys on cars with guns! Thug Llife

First of all, animation in Hexels is still in beta and there are some bugs, so take care and save the project regularly.

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More isometric assets using Hexels

Wow! It’s been a long time since I wrote my last post for Stranded Soft. I’m so sorry, but who will imagine getting a new internet connection is that hard.

I promised more Hexels in my next post, and now I’m here with more Hexels. As they say in its homepage: “Hexels have learned some tricks”, so let’s see what these tricks are about.

 

Here we go again with Hexels

Here we go again with Hexels

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Isometric assets using Hexels

Hello all again!

Our latest posts here at Stranded Soft were a bit more complex than usually, but this one is easier and also quite enjoyable.

Today I want to introduce again Hexels, a software tool created by Hex-Ray Studios. It’s designed create cool graphics using different shapes as pixels, like triangles or hexagons.

I’ll show how to work with trixels to create isometric shapes faster than ever. Give Hexels a try, you won’t regret it.

Quick example - Awesome, isn't it?

Quick example - Awesome, isn’t it?

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