Ludum Dare 32 - Post Mortem

Once again, I took part on Ludum Dare more than 2 weeks ago now.

The game I made is called CurseMan, and you can play it right here.

It involves a man whose only means of defense consist of expelling gianormous inults and curses in the form of comic-style speech bubbles.

Curses that can kill and destroy enemies!

 

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PLAY!

 

This LD32 was a bit weird for me, but as always, it was really motivating and fullfilling. Let’s recap in detail how it went, shall we? 🙂

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How to tell when you are stuck in gamedev hell

Game development can be extremely fun and rewarding, but this doesn’t mean that it is easy. On the contrary, developing a game in a serious fashion is a gargantuan task that must not be taken lightly. You want to plan and set goals for your project right from the start, and having a few deadlines to keep you on track is also a must.

If you don’t, you are in for a bad trip, and you will probably get to know what it is known in the business as: development hell.

This happens when a game dev project turns itself into a zombie. When you make almost no progress at all and you just can’t see the end of it. At this point, you might say it would be easier to just forget about it and set to work on something completely different. And you would be right, for the most part. Problem is, sometimes it’s not that easy to notice that you are in trouble when seeing things from the inside. Luckily for you, here at StrandedSoft we are always happy to help, even on the darkest of hours.

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Don’t let dead projects take away your gamedev spirit!

So here are a few tips that will help you notice when your boat is starting to sink, and how to fix the situation, or at least how to leave the boat while still being afloat.

 

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