Ludum Dare 32 - Post Mortem

Once again, I took part on Ludum Dare more than 2 weeks ago now.

The game I made is called CurseMan, and you can play it right here.

It involves a man whose only means of defense consist of expelling gianormous inults and curses in the form of comic-style speech bubbles.

Curses that can kill and destroy enemies!

 

Captura de pantalla 2023-04-20 a la(s) 00.07.50

PLAY!

 

This LD32 was a bit weird for me, but as always, it was really motivating and fullfilling. Let’s recap in detail how it went, shall we? 🙂

Continue reading

Tutorial - Getting started with Löve2D

Tired of the same old game frameworks?, lost among all those weird sounding game engines?, looking for a new and exciting tool to build your games with?

Look no further, you’ve come to the right place. Here at StrandedSoft we have good news for you, and those news are these:

What you need is love. Löve2D

Captura de pantalla 2024-03-09 a la(s) 21.17.30

Let’s build things!

 

Continue reading

HaxeFlixel tutorial: buidling your first 2D Shoot ‘em up. Part VI

Well, this is it people, we finally reached the last part of our 2D shoot ’em up tutorial. Today we are going to finish and wrap things up, and you are going to be able to download (and play, of course) the full thing by the end of this post (don’t worry, the full source is available on Github, right here).

I’m going to cover the main and more important changes and updates that I made to the code, so minimal things like the game over and stage completed messages won’t be covered in order to be able to focus on the most important and “difficult” things to do.

By the way, since our tutorial game is obviously a Gradius tribute (which is a fancy word for clone) there was only one possible way to call it, and that is…

 

haxius_logo_big

 

 

Let’s get to work!

 

Continue reading

Haxeflixel tutorial: buidling your first 2D Shoot ‘em up. Part V

Well well, things are starting to take shape don’t you think?, our “game” is starting to feel and play like one, but before we can say the thing is finished we need to start wrapping and polishing things up. That’s what we are going to start doing on today’s post. Let’s get cracking!

HaxeFlixel logo

HaxeFlixel rocks!

Continue reading

Haxeflixel tutorial: buidling your first 2D Shoot ‘em up. Part IV

And here we are, back again with what is already part IV of our HaxeFlixel 2D shoot ’em up tutorial. I hope you are following up nicely until this point. But if you are not, don’t fret; by the end of the tutorial I will do a small recap through the most delicate parts of the whole process and I will post the full game code on Github, so you can all have the whole thing on your computers so you can tweak and modify it to your hearts content.

HaxeFlixel logo

HaxeFlixel rocks!

Ok, today we are going to do a few subtle things that we were missing and that must be addressed right now, let’s get to work!

Continue reading