Tutorial: getting started with PxTone

Here at StrandedSoft we have been talking a lot about art, programming, graphics, rendering techniques and the like for the last few months.  That’s great, but there is a very important aspect of gamedev that we have been neglecting a bit as well: music and sound.

Today, we are going to put and end to that. And we are going to do so by taking a quick-start tour on one of the great -yet, considerably obscure- music creation tools that we game developers have at our disposal. And yes, it is absolutely free.

Let’s get to it!

 

pxToneBig

 

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Ludum Dare 32 – Post Mortem

Once again, I took part on Ludum Dare more than 2 weeks ago now.

The game I made is called CurseMan, and you can play it right here.

It involves a man whose only means of defense consist of expelling gianormous inults and curses in the form of comic-style speech bubbles.

Curses that can kill and destroy enemies!

 

Captura de pantalla 2015-04-20 a la(s) 00.07.50

PLAY!

 

This LD32 was a bit weird for me, but as always, it was really motivating and fullfilling. Let’s recap in detail how it went, shall we? 🙂

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