Hello everyone! As I promised a couple of weeks ago, it’s time go back to Hexels one last time. Today I’m going to showcase a new feature which is only available for the beta version of Hexels while I’m writing this: 2D animation.
Bad guys on cars with guns! Thug Llife
First of all, animation in Hexels is still in beta and there are some bugs, so take care and save the project regularly.
Hi everyone! Today it’s time to end with the Unity3D canvas series with one last post. In this one we are using basic ray casting to trigger some more animations in our player interface.
If you want to try the following tutorial by yourself here is the last step project from where you can continue whit this one:
If you wonder if you are able to build it from zero, here is the “almost complete” list of chapters of this Unity3d canvas series where you can find the entire process:
Last week Sergio wrote a new step in his Haxe series, so guess what? Yes! Today is time again for Unity. This time I’m giving a quick shot again to the new canvas objects adding animated textures using sprites and some new cool tools. If some of you are first timers into sprite animation in Unity, check our old post before going deep here, I’ll skip some common steps!
animated sprites inside an interface in Unity. Yay!
And here we are, back again with what is already part IV of our HaxeFlixel 2D shoot ’em up tutorial. I hope you are following up nicely until this point. But if you are not, don’t fret; by the end of the tutorial I will do a small recap through the most delicate parts of the whole process and I will post the full game code on Github, so you can all have the whole thing on your computers so you can tweak and modify it to your hearts content.
Ok, today we are going to do a few subtle things that we were missing and that must be addressed right now, let’s get to work!
New week, new article here!
In my last post, I’ve started a new series of posts related to 2D animations for Unity3D with a short introduction to Unity3D Mecanim. Today is time to import some sprite sheets into Unity and try to get an animation from them.
I personally love crafting my own sprite sheets by hand, I feel my 2D animations much more under control, but for this article I’m using a finished sprite sheet. If some wants to know more about how sprite sheets are made, give a look to this post from the good old times. Before adding it to Unity, check if the size of your sprite sheet is power 2 sized (512*512, 1024*512, 1080*1024…) to avoid further issues.
Spite sheets in Unity 3D