As some of you may already know, Ludum Dare is a game programming event-like online challenge that takes place a few times during the year. It gathers a huge amount of game developers from around the globe and gets everybody working on a short game over the course of the weekend.
It has been going on strong for 12 years already and not only amateur game developers take part in it, big industry names like Notch (Minecraft) use to submit a game every now and then, so you could say it’s quite a popular event.
For these and some other reasons I have been wanting to submit a game for it for quite some time, but I didn’t take the leap until the last edition that took place just a month ago.
Here’s a quick analysis of how it all went down.