Wow! It’s been a long time since I wrote my last post for Stranded Soft. I’m so sorry, but who will imagine getting a new internet connection is that hard.
I promised more Hexels in my next post, and now I’m here with more Hexels. As they say in its homepage: “Hexels have learned some tricks”, so let’s see what these tricks are about.
Here we go again with Hexels
Hello all again!
Our latest posts here at Stranded Soft were a bit more complex than usually, but this one is easier and also quite enjoyable.
Today I want to introduce again Hexels, a software tool created by Hex-Ray Studios. It’s designed create cool graphics using different shapes as pixels, like triangles or hexagons.
I’ll show how to work with trixels to create isometric shapes faster than ever. Give Hexels a try, you won’t regret it.
Quick example – Awesome, isn’t it?
Last week Sergio wrote a new step in his Haxe series, so guess what? Yes! Today is time again for Unity. This time I’m giving a quick shot again to the new canvas objects adding animated textures using sprites and some new cool tools. If some of you are first timers into sprite animation in Unity, check our old post before going deep here, I’ll skip some common steps!
animated sprites inside an interface in Unity. Yay!
Today is the day! It’s time to try to do something in 3D using Unity 3D!
In the old times of XNA I tried to create a game in 3D, building an orthographic camera by myself, and since this day the third dimension is quite frightening to me. With Unity, I decided to give it another opportunity as soon as I can see where almost everything is without compiling the project ten thousand times.
So, this is my first approach to 3D in Unity, with my Unity UI series as a perfect excuse to go deeper into the engine.
First 3D attempt in Unity. Here we go!
After some posts about Unity, now it’s time to put it all together and create things using all the features explained before. Today it’s time to show some quick cool things using the new UI canvas and Unity built in animations. Check our old Unity 3d posts to be sure you don’t miss any step.