Animated 2D pixelart using hexels

Hello everyone! As I promised a couple of weeks ago, it’s time go back to Hexels one last time. Today I’m going to showcase a new feature which is only available for the beta version of Hexels while I’m writing this: 2D animation.

Bad guys on cars with guns! Thug Llife

Bad guys on cars with guns! Thug Llife

First of all, animation in Hexels is still in beta and there are some bugs, so take care and save the project regularly.

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More isometric assets using Hexels

Wow! It’s been a long time since I wrote my last post for Stranded Soft. I’m so sorry, but who will imagine getting a new internet connection is that hard.

I promised more Hexels in my next post, and now I’m here with more Hexels. As they say in its homepage: “Hexels have learned some tricks”, so let’s see what these tricks are about.

 

Here we go again with Hexels

Here we go again with Hexels

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Basic raycasting in Unity3D

Hi everyone! Today it’s time to end with the Unity3D canvas series with one last post. In this one we are using basic ray casting to trigger some more animations in our player interface.

If you want to try the following tutorial by yourself here is the last step project from where you can continue whit this one:

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If you wonder if you are able to build it from zero, here is the “almost complete” list of chapters of this Unity3d canvas series where you can find the entire process:

monolith ahead!

monolith ahead!

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More Unity 3D! Using it all together

After some posts about Unity, now it’s time to put it all together and create things using all the features explained before. Today it’s time to show some quick cool things using the new UI canvas and Unity built in animations. Check our old Unity 3d posts to be sure you don’t miss any step.

canvas header

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2D animations: Using Spine 2D

Check other post from the same series:

Finally it’s here, my last post about 2D animation for Unity, and today it’s turn for Spine2D.

Spine 2D is a software created for 2D animation exclusively, external to Unity but with a plug in to include any animation in any Unity project. It worth the pain or is better to use any of the Unity built in options we have seen before?  Click on read more to find out!

Spine interface

Spine interface

 

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