Haxeflixel tutorial: buidling your first 2D Shoot ‘em up. Part V

Well well, things are starting to take shape don’t you think?, our “game” is starting to feel and play like one, but before we can say the thing is finished we need to start wrapping and polishing things up. That’s what we are going to start doing on today’s post. Let’s get cracking!

HaxeFlixel logo

HaxeFlixel rocks!

Continue reading

Going mobile: expanding your game’s horizons

Let’s say you managed to build and release a game of your own. Maybe your game runs on desktop platforms or it may even be an HTML5 game. It does not matter. You are probably getting a few people to play it and they are enjoying it a lot. That’s great, congratulations on that, I really mean it.

But maybe you are starting to hear a little voice in your head. A not so loud but persistent little voice that keeps saying the same thing: you should port your game to mobile platforms and start getting thousands of new players every day. And of course it’s a tempting idea. Everybody is doing it nowadays and it seems that it is the real easy way to make a lot of money while you get a straight shot to fame and success, right?

Well, it may not be as easy as you may think, and I won’t lie about your chances, but one thing is sure: mobile platforms are the place to be for most indie developers, and you probably want to get a piece of the action as well.

For this reason I’m going to give you some advice on how to accomplish just that. Let’s get on with it!

 

banner

Continue reading