Wow! It’s been a long time since I wrote my last post for Stranded Soft. I’m so sorry, but who will imagine getting a new internet connection is that hard.
I promised more Hexels in my next post, and now I’m here with more Hexels. As they say in its homepage: “Hexels have learned some tricks”, so let’s see what these tricks are about.
Here we go again with Hexels
Game development can be extremely fun and rewarding, but this doesn’t mean that it is easy. On the contrary, developing a game in a serious fashion is a gargantuan task that must not be taken lightly. You want to plan and set goals for your project right from the start, and having a few deadlines to keep you on track is also a must.
If you don’t, you are in for a bad trip, and you will probably get to know what it is known in the business as: development hell.
This happens when a game dev project turns itself into a zombie. When you make almost no progress at all and you just can’t see the end of it. At this point, you might say it would be easier to just forget about it and set to work on something completely different. And you would be right, for the most part. Problem is, sometimes it’s not that easy to notice that you are in trouble when seeing things from the inside. Luckily for you, here at StrandedSoft we are always happy to help, even on the darkest of hours.
Don’t let dead projects take away your gamedev spirit!
So here are a few tips that will help you notice when your boat is starting to sink, and how to fix the situation, or at least how to leave the boat while still being afloat.
Hello all again!
Our latest posts here at Stranded Soft were a bit more complex than usually, but this one is easier and also quite enjoyable.
Today I want to introduce again Hexels, a software tool created by Hex-Ray Studios. It’s designed create cool graphics using different shapes as pixels, like triangles or hexagons.
I’ll show how to work with trixels to create isometric shapes faster than ever. Give Hexels a try, you won’t regret it.
Quick example – Awesome, isn’t it?
Tired of the same old game frameworks?, lost among all those weird sounding game engines?, looking for a new and exciting tool to build your games with?
Look no further, you’ve come to the right place. Here at StrandedSoft we have good news for you, and those news are these:
What you need is love. Löve2D
Let’s build things!
Hi everyone! Today it’s time to end with the Unity3D canvas series with one last post. In this one we are using basic ray casting to trigger some more animations in our player interface.
If you want to try the following tutorial by yourself here is the last step project from where you can continue whit this one:
If you wonder if you are able to build it from zero, here is the “almost complete” list of chapters of this Unity3d canvas series where you can find the entire process: