Well well, things are starting to take shape don’t you think?, our “game” is starting to feel and play like one, but before we can say the thing is finished we need to start wrapping and polishing things up. That’s what we are going to start doing on today’s post. Let’s get cracking!
Last week Sergio wrote a new step in his Haxe series, so guess what? Yes! Today is time again for Unity. This time I’m giving a quick shot again to the new canvas objects adding animated textures using sprites and some new cool tools. If some of you are first timers into sprite animation in Unity, check our old post before going deep here, I’ll skip some common steps!
And here we are, back again with what is already part IV of our HaxeFlixel 2D shoot ’em up tutorial. I hope you are following up nicely until this point. But if you are not, don’t fret; by the end of the tutorial I will do a small recap through the most delicate parts of the whole process and I will post the full game code on Github, so you can all have the whole thing on your computers so you can tweak and modify it to your hearts content.
Ok, today we are going to do a few subtle things that we were missing and that must be addressed right now, let’s get to work!
Today is the day! It’s time to try to do something in 3D using Unity 3D!
In the old times of XNA I tried to create a game in 3D, building an orthographic camera by myself, and since this day the third dimension is quite frightening to me. With Unity, I decided to give it another opportunity as soon as I can see where almost everything is without compiling the project ten thousand times.
So, this is my first approach to 3D in Unity, with my Unity UI series as a perfect excuse to go deeper into the engine.
After some posts about Unity, now it’s time to put it all together and create things using all the features explained before. Today it’s time to show some quick cool things using the new UI canvas and Unity built in animations. Check our old Unity 3d posts to be sure you don’t miss any step.