Animated 2D pixelart using hexels

Hello everyone! As I promised a couple of weeks ago, it’s time go back to Hexels one last time. Today I’m going to showcase a new feature which is only available for the beta version of Hexels while I’m writing this: 2D animation.

Bad guys on cars with guns! Thug Llife

Bad guys on cars with guns! Thug Llife

First of all, animation in Hexels is still in beta and there are some bugs, so take care and save the project regularly.

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More isometric assets using Hexels

Wow! It’s been a long time since I wrote my last post for Stranded Soft. I’m so sorry, but who will imagine getting a new internet connection is that hard.

I promised more Hexels in my next post, and now I’m here with more Hexels. As they say in its homepage: “Hexels have learned some tricks”, so let’s see what these tricks are about.

 

Here we go again with Hexels

Here we go again with Hexels

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Basic raycasting in Unity3D

Hi everyone! Today it’s time to end with the Unity3D canvas series with one last post. In this one we are using basic ray casting to trigger some more animations in our player interface.

If you want to try the following tutorial by yourself here is the last step project from where you can continue whit this one:

DOWNLOAD

If you wonder if you are able to build it from zero, here is the “almost complete” list of chapters of this Unity3d canvas series where you can find the entire process:

monolith ahead!

monolith ahead!

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HaxeFlixel tutorial: buidling your first 2D Shoot ‘em up. Part VI

Well, this is it people, we finally reached the last part of our 2D shoot ’em up tutorial. Today we are going to finish and wrap things up, and you are going to be able to download (and play, of course) the full thing by the end of this post (don’t worry, the full source is available on Github, right here).

I’m going to cover the main and more important changes and updates that I made to the code, so minimal things like the game over and stage completed messages won’t be covered in order to be able to focus on the most important and “difficult” things to do.

By the way, since our tutorial game is obviously a Gradius tribute (which is a fancy word for clone) there was only one possible way to call it, and that is…

 

haxius_logo_big

 

 

Let’s get to work!

 

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Animating a game interface in Unity

Last week Sergio wrote a new step in his Haxe series, so guess what?  Yes! Today is time again for Unity. This time I’m giving a quick shot again to the new canvas objects adding animated textures using sprites and some new cool tools. If some of you are first timers into sprite animation in Unity, check our old post before going deep here, I’ll skip some common steps!

 

animated sprites inside an interface in Unity. Yay!

animated sprites inside an interface in Unity. Yay!

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