Here we are again with a new chapter of my Unity 3D adventure. In one hand I’m still missing all those code files and class diagrams, but in the other hand, testing the game with a single click, and edit some objects dragging and dropping them around the scene panel is quite wonderful.
In this post I want to introduce the main reason that made me switch from the stable 4.5 Unity version to the 4.6 beta some time ago: the new UI objects and functions! Something the community was waiting for a long time
The beta version was working fine, but all those new fancy things are now in the latest stable version, so it’s time to get familiar with them.
Check other post from the same series:
Finally it’s here, my last post about 2D animation for Unity, and today it’s turn for Spine2D.
Spine 2D is a software created for 2D animation exclusively, external to Unity but with a plug in to include any animation in any Unity project. It worth the pain or is better to use any of the Unity built in options we have seen before? Click on read more to find out!
New week, new article here!
In my last post, I’ve started a new series of posts related to 2D animations for Unity3D with a short introduction to Unity3D Mecanim. Today is time to import some sprite sheets into Unity and try to get an animation from them.
I personally love crafting my own sprite sheets by hand, I feel my 2D animations much more under control, but for this article I’m using a finished sprite sheet. If some wants to know more about how sprite sheets are made, give a look to this post from the good old times. Before adding it to Unity, check if the size of your sprite sheet is power 2 sized (512*512, 1024*512, 1080*1024…) to avoid further issues.
Spite sheets in Unity 3D
In small projects everyone needs to wear multiple hats. That’s why I’m usually coder, designer and animator in most of my games, and I’m not creating sound effects and music because I literally have no time to learn about it.
For that reason I’ve taken a look to some methods to include 2D animations in all the Unity projects I’m creating while I get used to the engine. For now I’ve tested Spine2D, 2D sprites and the animator that Unity provides as a built-in feature, and this article is an introduction to the last one.
Unity Animator’s curves view
I have very bad news for some of you: video games are nothing more than colorful software with funny things like zombies, but at the end every videogame is nothing more than a complex software project.
What I’m writing about today? Why all those bad news? Today I’m going to talk about something boring for almost every developer, something necessary that all of us tried to avoid at least once, what must not be named!: Software documentation
Boss doesn`t like documentation either